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– JATIM4U –
Jangene_Cakep – Panataran – 0x1999 – 0xIDiot – Unlucky – Mr.Optimuz_Root
Can you believe it? You can play Flappy Blocks on Android today and experience the, er, pleasure of flying tetrominoes.
It has a really addictive “screw you I can do this” loop to it, and a lot of depth too if you can get good. Unlockable tiles to customise your beautiful blocks, and achievements to test your skills! But first, can you even get one line?

This was quite a journey to get to this point. 2020 was… “a year”. In the end, I’m proud of this game, and the journey has taught me more than I could have possibly predicted when I started it.
If you’re getting this as a newsletter, there’s a handy bonus code in the footer to give you some in-game freebies. And, of course, getting some reviews from you kind folk would be a joy + massive help!
Long time no see! Luckily, development of Flappy Blocks is rolling steadily to a close.
Time to show off the coool customisation in the game. Dabble in all sorts of tiles, including patterns, letters, or adorable little adventurers.

My personal Favourite is the “Medieval Town”. It Really doesn’t feel so bad to lose when Everything looks so darn cute!

Despite setbacks, I’m determined to get Flappy Blocks out the door in short order, so watch this space! Thanks for following along, you cuties.
Once again, Ludum Dare happened, and I had to make a game in 48 hours. And you know what? It came out ruddy great.

In Astronaut’s Journey, it’s 1969, and you are tasked with flying to the moon. But unfortunately, you haven’t developed a rocket yet!
The rocket is a multi-stage affair, and the gameplay loop is a simple one of balancing your rocket and dropping stages as they empty. Each launch gets you more funding, and with that you buy all the upgrades.

“More explosive fuel in my rocket, please.”
Most programming time was spent on the shop, as well as dumb things like the ending “cutscene” that takes you the final metres onto the moon. Meanwhile, the graphics just… clicked. The particle effects, clouds, and even the Saturn V inspired rocket all went together easily, and even the UI looked quite nice.

More than anything else, I am so goddamn proud of how much I’ve improved in Unity since April. I remember making the jam version of Platformer Mixtape in 2 weeks, while Astronaut’s Journey is more technically impressive and interesting after just two days.
There’s also exciting potential. I want to add atmospheric audio, as well as effects to make those larger stages feel powerful and dangerous. I can’t wait to keep working on this mini-project.