Storytelling Is A Game

You know that emotional pull, when a story grabs you in just the right way? It’s what makes Final Fantasy VII so revered, as generation after generation relives that moment where Aeris dies. Or at least, they would if it weren’t so commonly spoiled that yes, Aeris dies. Takes the fun out of it, right?

I love stories, and it is one of those things that drew me towards game creation. Because while I could make a Flash video series, realistically I would never animate more than perhaps 2 minutes. Game stories suit me: limited animation required, and the player has an automatic reason to care about at least one of the characters. My challenge is to make the player care about multiple characters, in such a way that by the climax of the game, the player has white knuckles from gripping the keyboard so intensely. One day, I shall make a game where the story will make the player squirm, as they wish they could save the day.
And perhaps, just perhaps, they won’t be able to.

I like the idea of a game with an unhappy ending. How about you?

I am going to update my blog every Monday for as long as I can muster. If you want to follow my ramblings, use RSS!

Posted in Broken promises, Thoughts | 1 Comment

Blocky McBlockinson

Hey, you know that game I’m not making, called Murderous James?

I’m still not making it.
Deal with it.

Posted in Gaming, My Games, Previews | 1 Comment

The Cutest Massacre

Hey, you know that feeling when you don’t have the resources/time to develop a particular game, but really want to?

Murderous James: The Cutest Massacre is that game for me. Who knows, maybe this is a project for next summer?

Posted in Just for fun, My Games, Press/extra | Comments Off on The Cutest Massacre

Light My Fire

I think the Kindle Fire is going to actually make tablets feasible.

Why? Because it’s cheaper than a laptop, something which has always made every other tablet just look daft.

It looks like the Kindle Fire… Is a Jobs well done.
[Too soon?]

Posted in Just for fun | 1 Comment