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What Makes Goal Driven Games Work So Well?
Most games are driven by goals in some capacity. These can be very short term (“kill all enemies in the room”), or longer term (“progress through the story”). Why has this turned into the “default” approach to game design? Let’s … Continue reading
A Short History of Radical Dog
I’ve been a developer long enough that it seemed fair to round up my old crap in one place. That way, you can see I didn’t come from a vacuum – in fact, I came from some very crappy games … Continue reading
The Interviews
I’ve conducted a handful of developer interviews, because I find that there’s always something new I can learn from others. It’s about time I put them together to make them easy to browse! Kan Gao – solo developer of To … Continue reading
The Platformer Where You Literally Cannot Die
Wario Death is such a typical “failure state” in platformers that it’s hard to imagine one without. Yet, for Wario Land 3, this absence makes it one of the most innovative platformers you can play, even two decades after its … Continue reading
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